How I GM – Rule of Cool (If You Can Convince Me It Should Work)
If you can convince me it should work, I’ll probably let you try it. Sometimes the best tabletop moments happen when the players come up with something the rulebook never expected.
Discussions from the Convention: Your Character Sheet Is Not Your Character
Two characters can have nearly identical abilities and still feel completely different at the table. The sheet gives you the mechanics. Your choices show everyone who the character really is.
Discussions from the Convention: Prepare Problems, Not Solutions
You do not need to predict every way your players might solve a problem. Prepare the situation, understand what is at stake, and let the players decide what to do about it.
Discussions from the Convention: Your Players Don’t Know What Was Supposed to Happen
Players will miss encounters, bypass dungeons, and solve problems in ways you never expected. That does not mean the session failed. Your notes are preparation—not the story.
Discussions from the Convention: You Don’t Need an Entire World to Run Your First Game
Thinking about becoming a Game Master but overwhelmed by everything you think you need to prepare? Start smaller. You only need enough world, characters, and adventure to run the first session—the rest can grow with your players.