How I GM – Rule of Cool (If You Can Convince Me It Should Work)
If you can convince me it should work, I’ll probably let you try it. Sometimes the best tabletop moments happen when the players come up with something the rulebook never expected.
Discussions from the Convention: Prepare Problems, Not Solutions
You do not need to predict every way your players might solve a problem. Prepare the situation, understand what is at stake, and let the players decide what to do about it.
Discussions from the Convention: Your Players Don’t Know What Was Supposed to Happen
Players will miss encounters, bypass dungeons, and solve problems in ways you never expected. That does not mean the session failed. Your notes are preparation—not the story.